Don't Nod Montreal Reports Layoffs Amid Industry Challenges
Gaming Industry

Don't Nod Montreal Reports Layoffs Amid Industry Challenges

Don't Nod Montreal has laid off a number of employees just a year after pausing work on two projects following disappointing game performance.

Don’t Nod has reportedly laid off an undisclosed number of developers from its Montreal office. The layoffs were revealed through LinkedIn posts from affected employees.

“Today, I was part of the layoff wave at Don’t Nod Montréal,” principal cinematic artist Mary Pouliot stated. “Although I was anticipating this dread fatality that is now a habit in the industry, it came to me as a real shock. I did not expect this morning when waking up and going to the studio. But there it is. No cinematic artist anymore at DNM.”

“The omnipresent waves of layoffs in our industry finally got to us after the release of Bloom and Rage,” technical artist Laurent Dufresne shared. “Sadly, while we managed what feels like a miracle given circumstances, it didn’t seem like enough to keep our relatively small team whole and a non-insignificant chunk of it was lost today.”

The cuts come less than a year after Don’t Nod paused work on two projects, amid disappointing results from Jusant and Banishers: Ghosts of New Eden. The company’s union has reported that nine employees were let go and another seven received temporary suspensions to reduce costs across the group.

While the gaming industry encounters persistent turbulence, Don’t Nod continues to push forward with its titles.

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