
The Outer Worlds 2 Game Director on Missing Respec Feature
Brandon Adler, the game director of The Outer Worlds 2, has recently clarified why the game will not include a respec option, a common feature in many RPGs. Adler believes that understanding permanent choices adds depth to the gameplay experience. He emphasizes that players should think carefully about their decisions.
Earlier this year, The Outer Worlds 2 confirmed its release date for October 29. The anticipation continues as Obsidian reveals more enticing details about this RPG sequel, which aims to deliver an enhanced experience compared to its predecessor that achieved an impressive average score of 83 on OpenCritic.
Adler mentioned, “I personally want the player to understand their choices are permanent - they matter - and then they think more about their choices.” This statement reflects his vision for reinforcing role-playing through established character paths.
While the decision not to allow respec has sparked discussion, it signifies a broader trend where some game developers challenge norms to create unique experiences. Despite not including respec or romance options in the game, the director aims to ensure players deeply engage with their character development and overall gameplay journey.