Total War: Warhammer 3 Sees Major Magic Item System Overhaul
Gaming/Strategy

Total War: Warhammer 3 Sees Major Magic Item System Overhaul

The latest patch for Total War: Warhammer 3 dramatically alters the game's magic item system, adjusting the effects and rarity of 600 items while introducing new units.

Creative Assembly’s gradual improvement of Total War: Warhammer 3 continues with its latest patch, enhancing the magic item system. Previously, the game implemented changes to the Kislev faction, making it more enjoyable to play. Now, the latest updates focus on the magic items, termed “ancillaries,” which contribute various bonuses.

This restructuring involved modifying 600 ancillaries (items of varying commonness) to align better with a new balancing strategy. Specifically, Creative Assembly aims to streamline, balance, and standardize the magic items, allowing for a smoother gameplay experience.

As noted by William Håkestad, a senior game designer, the existing system lacked a cohesive balancing framework, leading to inconsistencies across items. Therefore, they focused on creating a solid “cost/budget matrix” to evaluate item rarity based on a unique stat called “uniqueness.” This overhaul includes reducing the number of items to decrease UI clutter while also providing customized options that suit player styles better.

Additionally, the update introduces two new units: Hobgoblin bolt throwers and Blood Knights (vampiric cavalry). Players can also expect the game’s storage size to decrease by 27% alongside improved load times by 5% to 42%.

For further details, visit the patch notes directly in their developer diary.

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