
Recently, CD Projekt Red announced that for the development of The Witcher 4, there will be a stronger emphasis on a console-first approach, particularly targeting the PlayStation 5. In a dialogue regarding their Unreal Engine 5 tech demo, Charles Tremblay, the VP of Technology at CD Projekt Red, remarked,
“We always do PC and we push and then we try to scale down. But then we had so many problems in the past that we tried to see, OK, this time around we really want to be more console-first development.”
Translation: “We always develop for PC first, but due to past challenges, we aim to focus more on console development this time.”
Similarly, Jakub Knapik, CD Projekt’s VP of Art, noted that while they intend to accommodate consoles, they won’t compromise on the quality expected by PC gamers,
“We know that both Lumen and all those technologies are providing us pretty consistent representation… because we’re CDPR, we always like to push PCs to the limit.”
Translation: “Our technologies help maintain a high quality across platforms, and we still prioritize making the best experience for PC gamers.”
The company seems committed to ensuring The Witcher 4 not only meets console expectations but also provides an extraordinary experience for PC players as well.