
When Hideo Kojima discusses Death Stranding 2, it’s clear he is aware of comparisons to his previous work, particularly the Metal Gear series. He emphasizes that while the sequel incorporates tactical espionage elements, it remains fundamentally different.
“I’d like to ask you to think back to the beginning of Metal Gear Solid,” Kojima notes. “No weapons appear at first, and you only acquire them after going up the elevator.”
Kojima’s aim for Death Stranding 2 is to balance combat with his signature gameplay style focusing on delivery and exploration. He is excited about the new flexibility in combat for players who prefer a more aggressive approach.
As Kojima prepares to bring Death Stranding 2: On The Beach to PlayStation 5 in June, anticipation builds around how the gameplay will evolve without losing its unique essence.