Brendan Greene on the Challenges of Developing Go Wayback
Gaming/News

Brendan Greene on the Challenges of Developing Go Wayback

Brendan Greene discusses the hurdles faced while creating the early access survival game Go Wayback, emphasizing the initial struggles with planning and team dynamics.

Creating a digital universe can be far more complex than it appears. In an interview with Epic Games, Brendan Greene, the mind behind PUBG and the new survival game Go Wayback, shared insights into the initial phase of its development.

“We didn’t have a serious plan,” Greene reflected. The challenges were, at times, overwhelming.

He admitted that the original leadership lacked the necessary experience to bring his vision to life: “The team wasn’t quite what was needed to steer the studio effectively.”

Prologue, which is under development by PlayerUnknown Productions, is set to feature an expansive 100x100 kilometer randomly generated map designed for players to craft their stories and explore their environments.

Greene noted that the game’s complexity isn’t its only attraction; he hinted at exciting gameplay opportunities that could emerge from the expansive terrain.

The team anticipates launching the game into Early Access soon, allowing players to experience the generative features and provide valuable feedback. Greene aims not only to deliver a stable product but also to secure funding for the future of their studio, underscoring the importance of making creative ideas thrive without immediate commercial pressures.

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