TeamKill Explains Delay in Code Violet PC Release Due to Offensive Modifications
TeamKill Media elaborates on the reasons for not releasing a PC version of Code Violet, attributing it to concerns over inappropriate mods affecting their artistic integrity.
Video game mods can be a mixed blessing. They provide valuable quality-of-life tweaks as well as fixes for poorly ported games, but also host bizarre gags and occasionally inappropriate content.
TeamKill Media, the mind behind Code Violet, a game referenced as a spiritual successor to Dino Crisis, has publicly stated its reasons for not launching a PC version:
“For those asking us about a PC version of Code Violet… the reason we are not bringing it to PC is we do not want anyone modding vulgar versions of the main characters as well as other characters in the game.”
They emphasized their commitment to maintaining the artistic integrity and reputation of their voice actors:
“We hold our voice actresses and actors with high regard, as well as our artistic vision for the game and story, and reject any form of destroying that with sexual mods. Making a joke out of our art and possibly tarnishing the reputation of our voice actresses and actors is not worth the extra money we can make.”
Their follow-up tried to clarify their position:
“We are not against PC gamers or the PC platform. We are not against modders and some of the fun mods they create. But we are 100% against pornographic mods… period.”
While some understand their perspective, others have critiqued TeamKill for entirely blaming the modding culture for their decision not to port the game to PC. As a gesture, indie developer Ian Fisch noted:
“If someone buys my game, it's theirs to do what they want with.”
It’s uncertain if TeamKill will reconsider its stance in the future, as other titles have successfully managed the balance between modding and maintaining a game’s integrity.