
Renowned Developer Critiques Game Collectibles: 'Looking at You, Korok Seeds'
Industry veteran Joe Morrissey discusses the value and design decisions behind collectible items in video games during a recent GDC talk.
Collectibles That Matter
In the world of gaming, collectibles have often been a topic of contention. Are they truly engaging, or just filler? Experienced developer Joe Morrissey spoke at GDC about making collectibles meaningful, showcasing ways to enhance player experience.
Morrissey, known for his work on titles like Diablo and Ghost of Tsushima, emphasized the importance of discoverability: “How do I find this collectible?” It’s vital that players feel rewarded for their exploration. He criticized games that make collecting feel tedious, such as the infamous Korok Seeds from Breath of the Wild, stating, “I’m looking at you, Korok Seeds.”
The Golden Rules
Morrissey presented his perspective in three tiers:
- Discoverability: Players should not only find collectibles but also feel compelled to seek more by engaging with game mechanics and visual cues.
- Reward Systems: Players should receive encouraging feedback, prompting them to pursue further collectibles.
- Fun Mechanics: Engaging and enjoyable mechanics contribute to the overall gaming experience.
Conclusion
Joe Morrissey’s insights challenge developers to rethink their approach to collectibles—making them not just items to collect but integrated aspects of gameplay that enrich the player’s journey.