
Larian's Swen Vincke Addresses Singleplayer Game Viability: They Need to be Good
Swen Vincke, from Larian Studios, emphasizes the importance of quality in singleplayer games, arguing that good games can succeed despite industry pressures for multiplayer formats.
Swen Vincke recently made headlines at the Game Awards by criticizing the gaming industry’s fixation on market share and sales targets. He argued that the success of Larian Studios stems from creating quality games rather than conforming to industry trends.
In a follow-up post on X, he responded to those who believe singleplayer games are a thing of the past, stating, “They just have to be good.”
His comments spotlight a thriving market for singleplayer experiences, as seen with the recent successes of titles like Kingdom Come: Deliverance 2, which sold a million copies within a day, and Stalker 2, reaching six million players shortly after its launch.
Vincke’s remarks reflect a deeper understanding of the industry: the need for developers to focus on creating genuine and heartfelt games rather than chasing trends that prioritize profit over creativity.