
Inzoi's Unique Karma System May Create Ghost Towns, Says Game Director
Inzoi's karma mechanics can turn cities into ghost towns. Hyungjun Kim explains the implications in a recent discussion.
Inzoi, a beautifully realistic life simulation game, is soon to be released, with game director Hyungjun Kim sharing insights about its features. In a recent interview, he elaborated on the karma system, explaining how negative actions can lead to an abundance of ghosts and affect player dynamics.
“Each time a Zoi performs an action, karma points are accumulated. Upon death, a karma evaluation determines the state of the soul. If the score is too low, the Zoi becomes a ghost and must redeem their karma points before they can transition into a new life.”
(Translation: Whenever a Zoi acts, it gathers karma points. If these points are insufficient at death, the Zoi becomes a ghost that needs to regain its karma to be reborn.)
Kim notes that if a city sees too many ghosts, it cannot generate new Zois or families, which places a unique challenge on players to manage the community’s karma.
He adds, “This system is not intended to enforce only ‘good’ actions and restrict ‘bad’ ones; life cannot be simply divided into good and evil, as each existence holds its own significance and value.”
(Translation: The game’s karma feature encourages a broader understanding of actions rather than a binary view of good versus evil.)
As Inzoi approaches its early access launch on March 28, Kim’s insights pave the way for what players can expect from the karma system and its potential to create uniquely challenging gameplay experiences.