The AI Slop-Hose Makes Its Way to Let It Die with a Surprise Sequel Featuring AI-Driven Voices and Visuals
Games/News

The AI Slop-Hose Makes Its Way to Let It Die with a Surprise Sequel Featuring AI-Driven Voices and Visuals

Let It Die: Inferno, the unexpected sequel to the 2016 game, integrates AI technology in its voices, music, and graphics, raising concerns among fans.

Well, that’s unfortunate. Let It Die: Inferno—the unexpected sequel to the quirky 2016 roguelike Let It Die—has announced the use of AI-generated content: “AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.”

This was revealed via the game’s AI-generated content notice that recently surfaced on Steam (reported by Eurogamer). It appears that AI influenced numerous aspects of the game, including “Background signboard textures, records illustrations, InfoCast videos, as well as voices and music.”

This development is disheartening, as the original Let It Die may not be a universally acclaimed classic, but it remains a unique creation, emblematic of Goichi Suda’s Grasshopper Manufacture studio—a profoundly human game celebrating the artistry in our “beautiful, creative, human brains,” as recently remarked by voice actor Jennifer English.

To be fair, the announcement does not specify the extent of AI-generated materials integrated into the game’s components, but the mentions suggest substantial incorporation. We’ll learn more when the game launches on December 4; however, the implications of a series with a distinct style being influenced by AI’s homogenized content raises concerns.

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