
Microsoft has announced that the classic text adventure game Zork and its sequels have been made open source, now licensed under the MIT License. This significant move involves a collaboration with Jason Scott, a digital archivist from the Internet Archive.
The origins of Microsoft’s license to Zork trace back to its acquisition of Activision, which secured the intellectual property from Infocom in the 1980s. Microsoft’s initiative to open-source Zork represents a joint effort from Microsoft, the Xbox team, and Activision.
In a blog post detailing this decision, Microsoft has stated, “Instead of creating new repositories, we officially submitted upstream pull requests to the historical source repositories that add a clear MIT License and document the open-source grant.”
While the decision to open-source Zork is welcomed, some speculate if the announcement carried undertones reminiscent of AI-generated text. Observers noted the article’s use of sentimental phrases seemingly characteristic of artificial intelligence.
Overall, this move not only aims to preserve the legacy of Zork, which is deemed to have ‘built worlds more vivid than most games of their time,’ but also highlights ongoing discussions in the tech community regarding the nature of content generation and authenticity.
This development reopens the dialogue about the interplay between nostalgia in gaming and modern technological practices.
