
It definitely feels like Judas is approaching its release. Three years post-announcement, Ken Levine, the lead at Ghost Story Games, is actively providing updates about the impending shooter, including a recent first dev log and a commitment to more frequent communications. Expect to hear terms like ’narrative legos’ frequently.
While there are significant expectations for Judas, it’s hard not to note its aesthetic similarity to previous BioShock titles. In a recent chat with YouTuber MrMattyPlays, Levine was candid about the visual connections but stressed that the game introduces a variety of new concepts beyond just plasmids and wrenches.
“Certain elements of Judas echo BioShock, but many aspects are fundamentally different. I’ve noticed the gun-in-one-hand and powers-in-the-other mechanic, and we also have a unique hacking feature that hasn’t been fully disclosed yet.”
This might sound familiar, but the gameplay structure and narrative depth are all new.
Levine emphasized that Judas offers an innovative gameplay experience, with relationship dynamics playing a crucial role in how players will engage with characters. He remarked, “The way players interact within the game’s universe, the paths they choose, and how relationships evolve are areas we’ve not explored before.”
This distinctive player character relationship dynamic, Levine argues, sets Judas apart from his previous works.
As of now, there’s no confirmed launch date for Judas, but Levine’s increased visibility in interviews suggests that fans might not have to wait much longer. The game aims to deliver a full experience “without online components or live services,” as per Levine’s statements.
To read more about related topics, check out the following articles:
- Judas must be getting closer because Ken Levine just rolled out its first-ever dev log and some new art
- BioShock maestro Ken Levine says Judas is ‘very old school’ because ‘you buy the game and you get the whole thing… no online component, no live service’
- It’s a bad day for BioShock fans: Studio heads have been removed amid development challenges