
I’m someone who easily gives in to trust. When someone knocks on my door post-apocalypse, I can’t help but let them in. White teeth? Must be from good hygiene. Red eyes? We’re all fatigued. Hairless armpits? Perhaps they’re a swimmer.
Yet, I wake up to one guest gruesomely broken down and placed in trash bags, and I convince myself it’s an accident with my knife set.
No, I’m Not A Human resembles Papers Please in gameplay, focusing on managing who gets shelter during apocalyptic solar events. The sun, fed up with humanity, cranks up the heat to deadly levels.
Next day brings endless knocks at the door. Looking through the peephole, I see a series of grotesque figures begging for shelter. Somehow, they all look like monsters: dirty nails, unnaturally perfect teeth, and haunting eyes.
Without a clear way to identify the monsters, I let most in, driven by instinct rather than careful judgment. If I feel suspicious, I pull out a gun, but my compassion often overwhelms my caution.
Could the pristine teeth be innocuous? Each dawn, I’m greeted with decay and a thinning room of convicts keeping me on edge.
With the complete game coming soon, I’m eager to see how it evolves into a more profound nightmare.