
Tim Cain, the original co-creator of the Fallout series, expressed a desire to see an entirely good faction introduced in future installments. In his vision, this faction would be committed to altruism—planting crops, constructing shelters, seeking out old technology, and providing essential medical aid, genuinely helping those in need.
“The one thing I always wished was in a Fallout game was an actual good faction. Like 100% good.”
(Translation: Cain emphasizes the importance of a fully benevolent faction.)
He believes this type of faction could enrich the game’s narrative by challenging how players engage with them, particularly in a world where morality is often portrayed as a gray area. Cain reflects on how this might lead to players questioning the true motivations of such a faction, envisioning scenarios where they might assume ulterior motives behind their altruistic actions.
Citing the existing group, the Followers of the Apocalypse—who strive to support survivors but often find themselves in difficult positions—Cain is curious about how his envisioned good faction would differ. He highlights the complexity of faction dynamics and interactions in the series, suggesting that exploring purity in morality could create compelling gameplay scenarios.
“Fallout trains you that everything’s gray; that the good side has done some bad stuff and the bad side is not quite as bad… It would be interesting to explore that.”
(Translation: Cain acknowledges the moral complexities intrinsic to the Fallout narratives, raising questions about leadership and corruption.)