
One of System Shock 2’s unique features is its support for four-player co-op, a rarity in the late nineties PC gaming scene, making it a standout among classic immersive sims.
For its 25th anniversary remaster, Nightdive Studios aimed to modernize this co-op feature. However, according to producer Daniel Grayshon, adapting it has been quite challenging.
In a discussion on the Nightdive Studios Deep Dive podcast, Grayshon highlighted the struggles with the game’s older IP connection methods based on DirectPlay, which he described as outdated Windows functionality.
“This was a very old Windows built-in functionality to do some redirecting…”
Translation: This method was an ancient Windows feature used to manage connections.
Notably, Nightdive wants the remaster to enable crossplay across platforms like PS5, Xbox, and Switch.
Grayshon added, “You should probably play it in singleplayer first to get the true experience. Multiplayer has a different vibe; it lacks the feeling of isolation that is vital to the game’s atmosphere.”
Translation: Playing in single-player is essential for experiencing the intended horror and immersion.
In a recent patch, Nightdive also enhanced support for mods and fan missions that span 26 years of content, promising future improvements to the co-op experience.