
Microsoft's Advanced Shader Delivery Could Solve Shader Stuttering Issues but is Currently Limited to ROG Ally X
Microsoft reveals a new solution aimed at reducing shader compilation delays in gaming, initially available only on selected devices.
Introduction
Shader compilation issues can severely disrupt the gaming experience, causing unwelcome stutters and hitches while a title prepares shader content needed for smooth gameplay.
Microsoft’s Solution
In response to this persistent issue, Microsoft’s DirectX team has developed the Advanced Shader Delivery technology. This innovative approach allows developers to preload shader data, packaged in a standardized format, to alleviate stutters caused by on-demand compilation.
Current Limitations
Currently, this tech is exclusive to the ROG Ally and ROG Ally X handheld consoles, which feature standardized hardware. Microsoft’s plans include expanding this initiative through an AgilitySDK, although broader PC support remains a future goal.
Future Prospects
While this solution is promising, it raises questions about widespread implementation across diverse gaming PC hardware setups. As shader requirements vary significantly across systems, delivering universal pre-compiled shader packages poses significant challenges.
Conclusion
In light of today’s gaming demands, Microsoft’s commitment to a potential fix is commendable, but efficient deployment in the broader PC ecosystem will require more comprehensive strategies.