
Phasmophobia is an exemplary case of early access development in gaming. Launched in September 2020, it quickly established a solid ghost-hunting experience, albeit with limited content. Thanks to its popularity, Kinetic Games, the solo developer, has been able to improve the game significantly over the years, bringing in a team to enhance its features.
The game has gone through numerous updates that have enriched its environments and gameplay mechanics while preserving the thrill of being scared with friends.
In a recent interview, Corey J. Dixon, the art director, discussed the imminent transition of Phasmophobia out of early access. “We have plans for version 1.0, especially synchronized with our upcoming Horror 2.0 update, which signifies it will be feature-complete,” Dixon shared.
He emphasized that improvements will continue, as the team aims to modernize maps and introduce new content even after the 1.0 launch. Additionally, he hinted at the possibility of a sequel, noting, “It would be a fun challenge to create another installment, seeing what changes we could implement with fresh ideas.”
Dixon appreciates the game’s community for the input that has steered development in fruitful directions, while some expansions would necessitate a sequel instead of mere updates.
“We definitely have plans for 1.0, probably in-line with our Horror 2.0 update is where we feel the game is feature-complete,” says Dixon. “It doesn’t indicate that we’ll stop working on it—we still want map reworks and new maps and stuff in the future, so there’ll be more stuff for the game.”