
Game director Soulframe Liang started off making free games over two decades ago using RPG Maker. Today, he is at the helm of one of China’s most anticipated upcoming titles, Phantom Blade Zero. After testing the game in Beijing, what stood out was its impressive kung fu animation and focus on playstyle rather than just difficulty.
Liang noted that with the success of titles like Black Myth: Wukong, the emphasis in China has shifted towards AAA performances, leading many to overlook smaller yet impactful games. He remarked:
“Good creators can make smaller games or big games.”
Liang emphasized that despite the market’s rush for big-budget productions, it doesn’t equate quality with size. Many players in China unfamiliar with AAA games still crave genuine, well-crafted experiences. He stated,
“Although in China people love to see bigger games, that doesn’t mean we’re thinking bigger games are good. Good games are good. It’s not ‘big games are good.’ Not inherently.”
As the industry evolves, Liang’s approach reminds us that the heart of gaming lies in creativity and quality, regardless of scale.