
Rematch Developers Describe the Game as a ‘Samurai Experience’ and Provide Timeline for Upcoming Features
The developers of Rematch have recently provided updates on the game’s evolution and character. They claim, “Sifu was not just a kung-fu game, and Rematch is not just a football game—in a way it’s a samurai game. Interactions between players are swift, decisive, and can turn the tide of events in an instant.”
This perspective reflects their commitment to ensuring that gameplay is continuously engaging and fair. To enhance user experience, they have also outlined upcoming changes, which include a timeline for new ranked queues and adjustments based on player feedback.
Features included in the recent updates:
- Gamepad remapping: Players can reconfigure their controls, an essential feature for competitive play.
- Colorblind options: Enhancements to accessibility features to ensure the game can be enjoyed by a broader audience.
- New gameplay mechanics: The development team is focused on refining soccer elements such as goalkeeping, tackling, and passing.
As the developer, Sloclap, continues to expand the game community and improve upon existing features, they are eager for player feedback to shape future updates. In their own words, it appears that they are anticipating more rapid technological advancements from their player base than they originally expected.