
Increasingly, AI is being marketed as the fix for issues that hardly exist. For example, Google’s Veo 3 was made accessible for public testing last month, allowing users to craft AI-generated video, replete with unsettling voiceovers from robots. Recently, an intriguing discussion on X hinted at the potential for Veo 3 to evolve into a tool for creating interactive gaming realms.
In response to a post showcasing a generated video of a sprawling cyberpunk city, Google DeepMind co-founder and CEO Demis Hassabis cryptically remarked, “Now wouldn’t that be something…” Following this, product lead Logan Kilpatrick added a series of enigmatic emojis to Hassabis’ comment. This is not entirely surprising, especially given that an AI model known as Genie 2 was unveiled at the year’s end, capable of generating 3D interactive environments.
As the demand for such creative tools grows, discussions about Veo 3 potentially leveraging Genie 2’s machine learning come to the forefront. Let’s hope this doesn’t spiral into a realm of necessity that eclipses what actual video games can already offer.
As mentioned, an increasing number of users wish to use Veo 3 to dive into prompt-driven worlds, yet it’s clear some users harbor ulterior motives for this tech. On a recent note, Josh Woodward, VP at Google Labs, indicated that the watermark intended for Veo 3 videos may not be included for subscribers of the Ultra tier, significantly diminishing the initiative’s effectiveness.
AI-generated video raises many ethical concerns, particularly the manipulation of existing creative works. As AI continues to evolve, we must consider how these advancements affect creators and their contributions. Stay tuned for updates as the debate surrounding Veo 3 unfolds!