
Peak has now sold 2 million copies in just 9 days, as developers reflect on upcoming plans for the game:
“It’s been a wild time since launch… We just hit two million copies sold in nine days.”
The developers of Peak, a collaborative climbing game, have expressed gratitude towards their community for the overwhelming support shown since its launch. The game started as a simple jam concept and quickly gained traction, surpassing previous sales expectations with an additional million copies sold within just three days.
As part of future developments, Landcrab, the studio behind Peak, is currently focusing on addressing bugs while also considering quality-of-life updates and new content suggestions from players. Geographic localization is also on the horizon as part of their commitment to enhancing the user experience.
“The first major update is still in its infancy as we are noting down as many suggestions that we’ve received from the community as we can.”
For those yet to try Peak, it promises a thrilling co-op experience, further enriched by dedicated updates planned in response to player feedback.