Square Enix's Final Fantasy 14 Faces Controversy Over Recent Raid Difficulty
Gaming/News

Square Enix's Final Fantasy 14 Faces Controversy Over Recent Raid Difficulty

The latest raid in Final Fantasy 14, despite significant financial backing by Square Enix, raises questions about its accessibility due to claimed costs.

In the latest controversy surrounding Final Fantasy 14 by Square Enix, fans are questioning the decision-making process regarding the difficulty of the new raid, Forked Tower. The raid has been cleared only 400 times in 23 days, stirring discontent among the player community, especially as this lack of accessibility was explained by Square Enix as a budgetary concern.

“The Forked Tower was not given a normal version due to ‘cost’, I understand it may not resonate with players… however, we will strive to implement both easier and more difficult versions in future instances of the Occult Crescent.”
(Translation: The decision reflects financial constraints despite the game being a major profit source for Square Enix.)

While many in the community have expressed their confusion and disappointment, particularly given that the game’s past raids often included multiple difficulty levels (like the Normal and Savage versions of Delubrum Reginae), this latest decision has reignited discussions about Square Enix’s priorities and engagement with their player base. Given Final Fantasy 14’s history and the current state of the gaming industry, players are left asking why a game with significant resources is unable to deliver a more inclusive experience for all skill levels.

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