
Ave it!
As a long-time fan of Anno and a history enthusiast fascinated by the Roman Empire, the announcement of Anno 117: Pax Romana brings exciting news. During the PC Gaming Show 2025, it was confirmed that this upcoming city-builder will be released on November 17.
The reveal came alongside a cinematic trailer featuring vibrant scenes and musical statues, although it didn’t give much insight into gameplay specifics. However, I’ve had the opportunity to play Anno 117 for several hours, and I’d like to share some insights about city planning that can enhance your experience.
Area of Effect Bonuses
One of the notable improvements in this installment is the implementation of area of effect bonuses. While this concept isn’t new to the Anno series or urban simulations, its application here introduces significant tactical depth.
For instance, a market can generate bonuses of +1 population and +1 income to all residences within its vicinity. This means strategically placing such buildings can lead to exponential growth in your city’s workforce and resources.
Evolving Needs of Residents
Responding to your citizens’ evolving needs is critical. Initially, your residents will crave essential services like markets to thrive. As you fulfill their requirements, you will unlock new citizen classes and building upgrades, reflecting the changing dynamics of your city.
Moreover, while many buildings provide helpful bonuses, some introduce negative attributes that must be managed carefully. Balancing the advantages against drawbacks like reduced happiness rates or fire hazards will challenge you in achieving an optimal city layout.
In conclusion, Anno 117: Pax Romana is shaping up to be not just another addition to the esteemed series but a thoughtful evolution that encourages players to think critically about their urban environments. Stay tuned for more updates as the launch date approaches!