
In a recent video released by Semiwork, the developers of the new horror game REPO, the team shared insights into their unexpected rise to success. They expressed how the popularity of REPO served as a lifeline that kept the studio afloat.
Semiwork stated, “The game literally made semiwork as a studio survive. One day we were crossing our fingers for rent money, and the next we had millions of players storming our servers to play our game.”
Despite their pride in REPO’s success, the developers acknowledged the challenges that came with such rapid growth, including managing an influx of players and bug fixes. They emphasized that they are now focusing on delivering fresh content for the game, promising new monsters, valuables, items, and surprises in forthcoming updates.
The enthusiasm for more content from the community remains high as the team signals that future updates will roll out without the delays experienced since their last announcement on March 7.