
Nvidia's CEO Declares the 30-Year Anniversary of PC Gaming - But History Begs to Differ
In a recent speech at Computex 2025, Nvidia's CEO Jensen Huang claimed that PC gaming has reached a milestone of 30 years. However, this assertion overlooks the genre's earlier origins.
No one appreciates the ‘um, actually’ person. The fleeting satisfaction that such individuals derive from highlighting a minor error in a casual remark is usually overshadowed by a collective sigh of frustration. Today, however, I’m taking on the role of that person, targeting Nvidia’s CEO Jensen Huang—this should be interesting!
During Nvidia’s Computex 2025 keynote, Huang reflected on the success of the GeForce brand and its current position in the industry, claiming, “Although GeForce has greatly contributed to our success, today’s keynote focuses on other innovations. The GeForce RTX 50-series had the most successful launch ever, marking a significant milestone in PC gaming as we now celebrate its 30th anniversary.”
But what’s the problem with this claim? Aside from issues that many found unaddressed regarding the 50-series launch, such as availability and pricing concerns, the fact remains that PC gaming significantly predates Nvidia’s GeForce line. For context, the GeForce 256, which is often credited as the first Graphics Processing Unit (GPU), was released in October 1999.
Let’s delve a little deeper. While it might not be fair to suggest that Nvidia alone made PC gaming possible, Huang’s conflation of the success of GeForce and the broader gaming landscape during a major event is understandable. However, it’s vital to recognize that the foundations of PC gaming were laid long before Nvidia formed.
Doom, a landmark title in first-person shooter history, is the same age as my own beginnings—much like this publication. Yet, the era of gaming on personal computers began earlier than that, dating back to the release of the IBM PC in 1981. Before long, players were already seeking ways to game on these machines, proving that the concept of gaming on upgradable computers is indeed older than just 30 years.
The conversation should not end here; if Huang’s remarks were historically accurate, we might risk losing sight of the wealth of contributions from various entities in this field. In truth, as we move forward with platforms that have evolved significantly, it’s essential to recognize the diverse roots of PC gaming, especially beyond a singular narrative.