
Star Citizen Developer Postpones Ship Upgrade Following Community Backlash Over Costs
After raising substantial funds from fans, Star Citizen's developer is facing criticism for charging high prices for ship upgrades, leading to a halt in their release.
Star Citizen, a crowdfunded space simulation game, has made headlines again as its developer, Cloud Imperium Games, announced a delay in the launch of new ship upgrades. This decision comes after intense pushback from the gaming community regarding the high costs associated with these items.
Over the span of 13 years, Star Citizen has successfully raised more than $800 million from its community, largely through a mix of paid alpha access, memberships, merchandise, and in-game purchases. Players have traditionally been supportive of the game, even amid past controversies related to roadmap changes and development pace.
However, the introduction of upgrades meant to improve ship performance caught players off guard. These upgrades, referred to as flight blades, came with price tags ranging from approximately $9.60 to $42, spurring accusations of a pay-to-win scenario. The community quickly reacted, leading to a substantial and vocal backlash against the developer.
One player noted, ‘There is zero reason why these should not be in-game,’ while another lamented, ‘This is the most embarrassing thing I have seen this company do yet.’ Despite the criticism, many players had expressed general willingness to spend money on other game features, but the perceived unfairness of the flight blades pricing has led to calls for a reevaluation of pricing strategy.
In response to the uproar, Tyler Witkin explained that the initial strategy of making flight blades a premium item was part of a busy year for the company, where they ambitiously planned multiple updates.
Witkin noted, ‘We missed a step… For future gameplay kit introductions, we’ll ensure these items are attainable in-game on day one.’ This shift suggests a move towards a more player-friendly approach, ensuring fairness and accessibility to both paying and non-paying users.
This incident opens up a discussion about monetization in gaming, especially regarding how costs can impact player engagement and satisfaction. As updates continue, many in the community are hopeful for a more balanced approach to in-game purchases.