Artist Claims Bungie Appropriated Her Designs for Marathon
Design/Gaming News

Artist Claims Bungie Appropriated Her Designs for Marathon

An artist alleges that Bungie's recent game, Marathon, used her designs without permission, marking another incident in a series of uncredited works borrowed from independent creators.

Once again, Bungie faces accusations of using an independent artist’s work without proper authorization or credit. Visual artist Antireal claimed in a post on X that elements of the environment art in Marathon mirror her designs from a 2017 poster.

“Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” Antireal stated in follow-up tweets.

She shared screenshots showing in-game footage of Marathon, highlighting logos and designs that strikingly resembled her previous work from 2017.

Antireal noted she has lacked the resources to pursue legal actions against Bungie, voicing her frustration with the industry’s trend of larger companies taking advantage of smaller creators. “In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,” she remarked.

Bungie has a history of being called out for similar offenses, including public admissions about using fan art in their projects. Last year, they acknowledged using fan art in a Destiny 2 Nerf gun design and pledged compensation for the artist. This pattern of using uncredited art raises concerns about a deeper issue within Bungie’s creative practices.

PC Gamer has contacted Bungie for further comments regarding the allegations.

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