
The remastered Oblivion is undoubtedly a tribute to the original game, preserving echoes of its legacy, but it accidentally disrupts a pivotal chapter in the lore surrounding the Dark Brotherhood.
The controversial aspect appears in how the previously iconic door at the entrance of the Cheydinhal sanctuary has been altered. In the classic game, this door played a significant role, marked by a distinctive relief that depicted a critical event in the Brotherhood’s past. This has undergone a curious change in the remaster. Rather than showing the Night Mother with her five children, the new design features two additionally rendered children.
Comparison of the original and remastered doors
The sanctuary door in the original Oblivion, featuring five children and one dark figure.
The original door contained symbolic artistry that held significant relevance to the Brotherhood’s narrative. This change raises questions about the intentions behind this decision and what it means for the lore’s continuity. Was it an accident by the developers or a deliberate alteration?
Additional adjustments to the remaster have also stripped some of the eerie ambiance that enveloped the initial version, invoking concern from the community for possible future updates to restore these essential attributes.