
Summary
- InZOI initially exceeded 1 million copies sold at launch, but player numbers have recently dwindled dramatically.
- From 87,377 concurrent players at launch, figures fell to 3,751 on April 24.
- However, the decline shouldn’t raise major concerns, as updates might draw players back.
Krafton’s new life simulator InZOI has witnessed an alarming drop in its average player count, following a launch period that had seen considerable success.
After selling over 1 million copies in its initial week of Early Access, InZOI quickly became a major hit. Despite certain praises for the game, various players found the gameplay to be somewhat lacking at this early stage, which may hinder its potential as a strong contender against existing titles. While the Early Access tag allows room for expansion through future updates, this has not ensured that players remain engaged for the long term.
Despite reports suggesting a notable decrease in player engagement from around 9,174 active users on April 11 to 3,751 just weeks later, the initial enthusiasm surrounding the early access launch naturally results in high initial player traffic.
InZOI has a significant roadmap for updates that holds promise for players, addressing some of the gameplay concerns while incorporating new features like pets and pools to enhance the experience. It’s anticipated that these updates will breathe new life into the player base and improve long-term engagement.