A Windows 11 Update Uncovers a 20-Year-Old Bug in GTA: San Andreas, Sending CJ into Deep Space
Gaming/News

A Windows 11 Update Uncovers a 20-Year-Old Bug in GTA: San Andreas, Sending CJ into Deep Space

Microsoft's latest Windows update has inadvertently highlighted a long-standing bug in Grand Theft Auto: San Andreas, launching the character CJ into the cosmos.

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Overview

In an unexpected turn of events, a recent installation of Windows 11 has exposed a dormant bug in Grand Theft Auto: San Andreas that has persisted for nearly two decades. This glitch rapidly propels the game’s protagonist, CJ, into an astronomical distance equivalent to 1.087 quadrillion light-years when attempting to use a plane within the game.

The Bug Report

The bug was first reported by a user after updating to Windows 11 version 24H2, who noticed the disappearance of the Skimmer plane from the game. Developer and modder Silent, known for creating SilentPatches for various games including GTA: San Andreas, has confirmed the glitch after several tests. “This was the most interesting bug I’ve encountered for a while,” Silent commented.

Technical Details

Silent’s investigation revealed an enormous numerical value for the plane’s rotor blade speed. After thorough testing, he used a script to spawn the Skimmer, only to find CJ launched 10.3 octillion kilometers into the sky. This bizarre occurrence seems to stem from how the plane is defined in the game’s coding and a mix-up between the vehicle’s characteristics with that of a boat.

Silent’s Findings

  • The issue appears to relate to a corrupted z-coordinate, implicating undefined behavior in the game.
  • The original Xbox version of San Andreas included a fix similar to Silent’s.Detection of the problem raised further questions about how it remained unnoticed for so long.

To delve into the technical intricacies, readers can view Silent’s complete analysis in his detailed report here.

Overall, Silent’s work not only addresses a bug that illuminates flaws in the game’s code but also emphasizes the criticality of ensuring comprehensive checks in game development.

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