
Microsoft recently demonstrated its AI capabilities by generating a version of the classic game Quake 2. While the AI creation was met with mixed reactions, especially regarding its performance, John Carmack, who originally programmed Quake at Id Software, expressed his admiration for the effort. He remarked that it showcased impressive research, despite its flaws.
Quake 2, a game that has nearly three decades of history, sparked nostalgia for many, including Carmack, who emphasized the importance of the research behind the AI’s development. While some critiques centered on the game’s performance, most notably its sluggish frame rates, the AI’s ability to generate such content from scratch was deemed noteworthy.
Despite the backlash surrounding the technical execution, Carmack’s positive feedback highlights the potential benefits of combining AI with game development—a notion that could change the industry landscape in the future.