Blades of Fire Reveals Its Initial Gameplay, Channeling God of War
Action/Games

Blades of Fire Reveals Its Initial Gameplay, Channeling God of War

The new action RPG from MercurySteam showcases its debut gameplay, which may lean too heavily on God of War elements.

MercurySteam recently unveiled Blades of Fire, an action RPG that seems to echo the style and mechanics of God of War while being marketed as a spiritual successor to Severance: Blade of Darkness. The five-minute gameplay reveal features the main character, Aran de Lira, traversing enchanting wooded landscapes and battling goblin-like foes and undead creatures.

In this showcase, Aran navigates through an environmental puzzle featuring the “Cursed Paladin of Aurora”. The action-packed sequence hints at a combat style that is both impactful and engaging, especially highlighted when Aran’s blade gets damaged and he resorts to a hammer until he can forge a new weapon.

Despite the impressive visuals and mechanics demonstrated, many elements seem heavily inspired by God of War. The environment design and pacing strongly evoke comparisons to that franchise, and at times, the game risks feeling derivative. The team at MercurySteam likely aims to draw in a broader audience familiar with popular titles like God of War, but fans of Blade of Darkness may find this iteration lacking in originality.

Ultimately, this teaser provides just a glimpse into what Blades of Fire will offer, launching on May 22, and fans are hopeful for a unique identity to emerge from its gameplay.

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