Unattended Award Ceremony Highlights Industry Layoffs
Gaming Industry/News

Unattended Award Ceremony Highlights Industry Layoffs

A former narrative designer reflects on the impactful results of layoffs at Deck Nine following their game, Life is Strange: Double Exposure, missing its award acceptance.

Overview

A recent turn of events reaffirmed the grim realities within the gaming industry. The game Life is Strange: Double Exposure was recognized with a GDC award this year, yet no team members were present to accept it. This void underscores the severe layoffs that have swept through Deck Nine, stemming from budgetary constraints that hindered the team’s ability to capitalize on their win.

Key Points

  • Missed Opportunities: No one from the development team was able to collect the Social Impact Award for Life is Strange: Double Exposure, leading to widespread disappointment within the gaming community.
  • Industry Reflection: As shared by former narrative designer Elizabeth Ballou, the stark reality manifests in statements like, “We all got laid off.” Despite her misfortune, Ballou has found new footing at BitLife, expressing gratitude toward her current position.
  • Award Significance: The Social Impact Award acknowledges games that foster equality and sustainability, highlighting Life is Strange: Double Exposure’s role in advocating for social change.

Image from GDC Awards

Conclusion

The situation sheds light on the broader implications of industry layoffs and communication failures, where developers are not even informed about award nominations. It raises questions about the industry’s support for its creators during challenging times.

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