
Financial Woes for Life is Strange
Recent analysis from Hideki Yasuda reveals that Life is Strange: Double Exposure has reportedly been a significant loss for Square Enix. Yasuda emphasizes that the company’s intellectual property consistently fluctuates between success and failure, creating unstable performance dynamics.
Analyst’s Perspective
During a financial meeting, Square Enix President Takashi Kiryu indicated that the smash success of Dragon Quest 3 was offset by the losses from Double Exposure.
With an all-time peak of merely 8,524 players on Steam, fans recall the greater hype surrounding the initial release of the original game, which reached approximately 18,260 players at its peak shortly after launch. This stark contrast highlights the diminishing interest in the franchise over time.
Mollie Taylor from PC Gamer commented, “remind me to never become besties with Max Caulfield, lest I end up dead in a ditch somewhere,” reflecting the mixed reception of the game.
Despite efforts to revamp the series, it seems Life is Strange: Double Exposure may have stumbled by dabbling too much in familiar territory rather than bringing something innovative to the table.