
In Monster Hunter Wilds, you have the ability to capture monsters, providing a method that is somewhat more humane than attacking them outright. The capturing technique requires deploying a trap and using tranquilizer bombs when the creature’s health is low. However, it has come to light that once captured, these monsters are only incapacitated for a minute. A user on the game’s subreddit recently shared their astonishment after witnessing the Nu Udra, a giant squid-like monster, simply rise and exit after its brief power nap, akin to someone saying ‘cut’ in a film shoot.
Fun fact: captured monsters just get up and leave within a minute of napping from r/MonsterHunter
This conclusion raises questions about the internal logic of Monster Hunter Wilds. Despite the details the developers included, many players hope for more nuanced systems to enhance immersion, particularly around capturing mechanics. The balance between gameplay efficiency and narrative depth remains a topic of discussion among the community.