Assassin’s Creed Shadows Implements New Parkour Features
Parkour has always been a hallmark of the Assassin’s Creed franchise, with characters famously leaping between rooftops or diving into haystacks. However, as the series has transitioned from historical adventures to RPG-style gameplay, traditional traversal methods have been overshadowed by combat and stealth systems.
New Parkour Mechanics
Assassin’s Creed Shadows aims to revamp its parkour mechanics. Ubisoft has introduced features such as ledge-flips, sprint-dodges, and grappling-hook wall-runs.
Ubisoft is keen on enhancing details, with various gameplay mechanics, changing how players approach parkour. Notably, the dodge button will unlock new movement options, enhancing engagement during gameplay.
Character-Specific Abilities
Each character will offer different parkour abilities. For instance, Naoe, the shinobi, excels in agility, while Yasuke, a samurai character, focuses more on combat. Players will need to decide when to utilize parkour, as it can attract attention from guards.
Unique Features
This time, climbing surfaces will be intentionally designed to increase strategy, as players won’t be able to scale every surface. Ubisoft hopes this makes every movement decision impactful.
“In our game, holding down the parkour button like a gas pedal is not the optimal way to do parkour,” Simon Lemay-Comtois stated, emphasizing the shift towards more deliberate parkour movements. Assassins now have to navigate thoughtfully, making gameplay feel more dynamic and responsive.
As the game approaches its release, fans are eager to see how these changes translate into an innovative gaming experience.