
Obsidian’s anticipation of The Outer Worlds 2 is combined with an interesting flaw that critiques consumer behavior. Purchasing a $100 premium edition allows access to the game five days early, along with various bonuses, such as future DLCs and exclusive content. However, a statement regarding how such marketing strategies target consumer vulnerabilities feels ironic.
“You’re the reason our marketing works. Promotions and sales have riddled your brain, and you’re more interested in buying the next big thing than financial planning.”
Purchasing this edition triggers the ‘Consumerism’ flaw, which results in a 10% reduction on vendor sales and a 15% decrease in item prices, ultimately equating to a mere 5% overall saving. The developers cheekily integrate this into the game’s dialogue, making fun of the player’s decision to buy the premium edition. While this narrative twist elicits humor, it also raises questions about the ethical implications of early access gaming.
