
Battlefield 6 has successfully revived excitement in the FPS gaming scene, with its take on the Conquest mode receiving a mixed response due to the introduction of an arbitrary timer that often concludes matches prematurely. Players have voiced their concerns, emphasizing the enjoyment of extended matches where a team’s strategic play could lead to comebacks.
“I’m not joining a Conquest game thinking it’ll be over in 20 minutes.”
Current Changes
DICE has acknowledged community feedback regarding match length and decided to adjust the starting ticket counts across all maps to ideally maintain a natural game flow. However, players argue that the root issue still lies with the timer itself.
The new starting ticket counts are as follows:
- Siege of Cairo: 1000 to 900
- Empire State: 1000 to 900
- Iberian Offensive: 1000 to 900
- Liberation Peak: 1000 to 800
- Manhattan Bridge: 1000 to 800
- Operation Firestorm: 1000 to 700
- New Sobek City: 1000 to 900
- Mirak Valley: 1000 to 700
Despite these adjustments, players remain skeptical. Social media feedback reflects a strong desire to remove the explicit time limitation altogether, as players cherish the thrill of near-come-from-behind victories in prolonged gameplay.
For more context on player reactions, this critique highlights how frustrating it is to see matches end abruptly before the strategic depth of the game can unfold. Players rally behind the sentiment that Conquest should be about tactical maneuvers and not a race against the clock.
